Science Fiction/Teen
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This book focuses on many elements from the 80s, supposedly the favourite decade of the OASIS creator, to help tell the story. I didn't understand all of the references and knew very few of the video games that were being mentioned. Despite this, it didn't take away much from the story for me.
Really, this book was just pure entertainment. I couldn't put it down. I wanted to know if Wade was going to get to all of the keys and gates and where they were. Sure, there are tones in the book about how we should prefer reality over virtual reality and shouldn't waste our resources but nothing really tops how exciting this book was. The geeky element added some flair for me, having a background in computers, which probably tipped me more towards liking the premise of the book than the average person.
I think the only thing I could fault this book for was re-using challenges from previous eggs/gates for the next one. I expected each to be different which would make it more challenging and was a little disappointed when there was some repetition.
First Line: "Everyone my age remembers where they were and what they were doing when they first heard about the contest."
Rating:
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(4.5/5)
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